Co-op space game

One ship. Three aboard.
Nobody sees the whole fight.

The pilot flies the ship, the gunner beats off attacks, the engineer routes the power. The crew that stays in contact survives. Playing solo? AI crewmates take the empty seats.

Pilot
The idea

You only see your own part.
The crew tells you the rest.

The Pilot sees what is ahead. The Gunner sees enemies ahead and to the sides. The Engineer sees the reactor and the long-range radar. Nobody sees the whole fight, so the crew is always on comms.

This is the whole fight. In the game you only see part of it, from your own seat.

Interactive The scene is an image; each role’s view zones and HUD are drawn in code. Roles switch automatically in a loop; click a role to stop.
R1 R2 R3 ? ?
Three roles

Try on every role.
See through its eyes.

What each crew member does, what they see — and what they can’t.

The pilot up close
Role 01

Pilot

The ship flies where you look.

Fly the shipcourse and manoeuvres
Boosta burst when it gets hot
Cover the transporttake the hits
Pilot cockpit · forward view
Try itkeep the transport in your sights with the mouse · throttle — wheel over the scaleTry itsteer with your finger — keep the transport in your sights
Engine throttle
101 m/s THROTTLE 72%

The pilot sees only what is ahead, and the radar is short-range — just 1.5 km. Throttle above 80% is boost: the engineer supplies the power for it.

Radar · 360° · 1.5 km
1.5 km1 km
Transport450 m
EngineerContact 8 km, left
The gunner up close
Role 02

Gunner

Anything that gets close is yours.

Pick your weaponbeam, railgun, torpedoes
Firewatch the weapon heat
Launch torpedoes4 per fight
Turret · forward fire
Try ittarget in the reticle — click or Space · 1, 2, 3 — weaponsTry ittarget in the reticle — tap the screen
Kills0of 10
BEAM · READY
Hits 0
Target search
Weapons · ahead

All weapons point ahead. The pilot aims the ship — you choose the weapon and the moment to fire.

Target lock
Target search— km
Radarforward fire only
PilotScanning
The engineer up close
Role 03

Engineer

You’re the first to see what’s coming.

Split the power9 units across 5 systems
Switch modespursuit, combat, defence…
Repair the shipwhile the others fight
Reactor: 9 units across 5 systems
Try itfulfil a crew request — assign the units
Long-range radar · 25 km
25 km12 km pilot sees 1.5 km
PilotStanding by
Mode
Engines0
Shields0
Weapons0
Railgun0
Repair0

Free0 / 9
Start

Pre-flight checks.
A few steps and you’re aboard.

Pick a ship and a seat: cockpit, turret or reactor

Crew ship
1 / 7Impulseall-rounder

Takes a hit, runs enemies down and fires back — the place to start.

SpeedArmourFirepower
01Who are you flying with?
02Call sign

This is what the crew will call you on comms

Launch
Logic Mode, role and call sign are passed to the game in a link like /play?mode=solo&seat=pilot&callsign=… — in the game you are already in the chosen seat under your call sign.
Plans

The first sector is open.
The rest are in the fog.

The game has 7 ships and a first mission today. Next: your own ship, hired crews, fleets and jumps between the stars.

Sector01 / 05
01 / 05
Sector 01/ 05Already in the game
Prototype open
7ships
3roles
12–14minutes

Escort a transport through a raider ambush. AI crewmates take the empty seats.

Sector 02/ 05Planned
Who you’ll be · CaptainShip “Medusa”

Your own ship, which remembers every fight. You recruit the crew, and its wins and failures shape your reputation.

Your own shipHiringReputation
Sector 03/ 05Planned
Who you’ll be · MercenaryCall sign “Cobalt-7”

No ship of your own — a reputation instead. You sign on with other crews, and captains are quickest to call the people everyone is already talking about.

HiringReputation
Sector 04/ 05Planned
Who you’ll be · Fleet CommanderA fleet under your command

You command several ships in a single battle. Every crew hears you: “Flank left!”, “Hold formation!”

FleetsOrders
Sector 05/ 05Planned
Who you’ll be · PathfinderJumps between stars

You fly through warp gates into other systems. New enemies and missions no one has cleared yet.

WarpNew systems
In the gamenow
  • 7 ships in the hangar
  • Pilot, gunner, engineer
  • AI crewmates in the empty seats
  • Mission: convoy under fire
In progressnext
  • Account on the site
  • Inviting friends to your crew
  • Story campaign
  • Standalone missions
On the radarplanned
  • Captain and crew reputation
  • Your own ship and hired crews
  • Fleets and fleet commander
  • Warp jumps between systems

Want to watch the game grow? New ships and missions land on Discord first.

Follow on Discord
Line to control

Questions
before launch

Can’t find an answer? Call control on Discord →

Channel 01What does it cost?

Right now it’s free: while the game is in development, everyone flies. After the beta it moves to a subscription, with optional in-game purchases.

Channel 02What do I play on?

On a computer: you install the game, which takes a couple of minutes. A mobile version is planned.

Channel 03Do I need to register?

Yes. Soon you’ll be able to create an account right here on the site: email, confirmation — and you’re flying.

Channel 04Can I play solo?

Yes. AI crewmates take the empty seats in the crew: an AI pilot, an AI gunner or an AI engineer. And when your friends are online, they can join your ship.

Channel 05Do I need a microphone?

Not required, but a crew with voice works together better. Teams usually talk on Discord or any messenger they like. And if you’d rather not talk, quick commands help: “Attention”, “Contact”, “Ready”.

Channel 06How long does a fight last?

One mission takes 12–14 minutes: just right for a break. A story campaign and standalone single-evening missions are planned.

Channel 07What’s in the game?

Seven ships in the hangar, three roles and a first mission: get a transport to the supply yard while raiders try to intercept it. Everything we are preparing next is in the “Plans” section.

Channel 08Can I play on a phone?

For now the game runs on a computer. We are already planning a mobile version.

Channel 09Will my ship be saved?

Not yet: in the prototype the ships are shared, from the hangar. The next big step is your own ship, which is saved, upgraded and builds up the history of your fights.

Channel 10Where do I find a crew?

On our Discord. Pilots, gunners and engineers gather there — you’ll find someone to fly with tonight.

The ship is ready.
Only you are missing.

Registration · betaOn comms

Take a seat
in the first crew

We’ll send an invitation as soon as launch opens.

How do we launch?
Your role in the crew
The seat goes to whoever confirms their email first.